Sullivan Rogerson
Animator
About Me
Growing up in Portland, OR, I wanted to be a filmmaker. I spent many hours drawing or creating stop motion animations in my room. Eventually I decided to take my love of video games to the next level by learning how to make them myself. This opened up my world to all of the different professions within the field.
Eventually, in 2020, I decided to download Blender 3D with the hopes of beinga generalist. After creating a music video for a friend, I found that animation interested me the most, so I decided to pursue it.
In 2023 I registered for the Intro to Maya course at Animation Mentor, and quickly fell in love with the medium. Over the course of the next 2 years I worked tirelessly to complete every course in their Character Animation Porgram, completing the program in 2025.
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Certifications
Character Animation Program
I completed the Character Animation Program at Animation mentor, starting with the basics of animation all the way to advanced acting an feature polish.
Animation Industry Essentials (in progress)
I was recently accepted and am enrolled in the Animation Industry Essentials program through NYU. This course aims to teach the 2D and 3D animation pipeline, as well as help teach the fundamentals of thriving in this indusrty.
Intro to Maya Course
I completed the Intro to Maya course through Animation Mentor. This course taught me the basics of 3D modeling and rendering within Maya.